using System.Collections.Generic;

namespace RayDen.Library.Data.Import.Loader3DS {
    internal class MaterialEntity {

        public string MaterialName;
        public float[] Ambient = new float[] { 0.5f, 0.5f, 0.5f };
        public float[] Diffuse = new float[] { 0.5f, 0.5f, 0.5f };
        public float[] Specular = new float[] { 0.5f, 0.5f, 0.5f };
        public List<string> Textures;
        public int Shininess; 

        internal MaterialEntity() {
            Textures = new List<string>();
        }
    }
}